When you spawn a multi-agent team and they fail to coordinate, /agent-teams-team-communication-protocols sets the messaging rules. — Claude Skill
Claude Code용 Claude 스킬 · 제공: Seth Hobson · 실행: /agent-teams-team-communication-protocols (Claude 내)·업데이트: 2026년 4월 10일·v1.0.0
Set message protocols, plan approval, and shutdown rules for AI agent teams
- Message type selection: direct vs. broadcast vs. team-channel decision rules
- Plan approval workflow: implementer drafts, team-lead reviews and approves before work begins
- Graceful shutdown protocol when all tasks are complete with state handoff
- Teammate discovery patterns so agents know who's on the team and what they own
- Anti-patterns: silent failures, redundant broadcasts, bypassed plan approvals
대상
기능
5-agent team, work in flight, two implementers writing conflicting code. /agent-teams-team-communication-protocols sets the message-type rules and plan-approval gate so integration points stop colliding.
Implementer ready to start a 4-hour task. /agent-teams-team-communication-protocols enforces the plan-approval workflow: written plan, team-lead review, explicit go-ahead, then work begins.
Status updates flooding the team channel. /agent-teams-team-communication-protocols swaps status broadcasts for direct messages and reserves broadcasts for blockers and decisions.
Last run completed but the next session had no memory of what was done. /agent-teams-team-communication-protocols defines the graceful shutdown handoff with summary, blockers, and next-session pointers.
작동 방식
Tell the skill the team size, role mix, and the work it's coordinating
Get message-type rules: direct, broadcast, or team-channel for each scenario
Configure the plan-approval gate so implementers can't skip team-lead review
Set the graceful shutdown protocol with state handoff for the next session
Apply the anti-patterns checklist to catch silent failures and broadcast spam
예시
Team: team-lead, implementer-1, implementer-2, reviewer, integrator Work: refactor auth module across 3 services Current issue: implementers stepping on each other's code Goal: 0 integration conflicts
Direct: status updates between implementers and team-lead Broadcast: blockers, scope changes, decisions affecting all Team channel: plan approvals, daily summaries, shutdown Never broadcast: routine progress (use direct)
Implementer writes plan: scope, files touched, integration points Team-lead reviews: 5-minute SLA, asks 2-3 clarifying questions Explicit approval message: 'approved, proceed' No work begins until approval received
Integrator collects: completed PRs, in-flight branches, unresolved decisions Write handoff doc with explicit next-session pointers Team-lead acknowledges shutdown State persisted to /memory for next run
Silent failure: agent fails task but doesn't report (escalate) Redundant broadcast: sending the same status to all (use direct) Bypassed plan approval: implementer starts work pre-approval (block) Ghosted teammate: no response to direct message in 10 min
지원 도구
Team Communication Protocols을(를) 사용해 보시겠어요?
시작 방법을 선택하세요.
이 스킬을 컴퓨터에 로컬로 설치하고 실행합니다.
컴퓨터에서 터미널을 열고 이 명령을 붙여넣으세요:
이 명령은 스킬과 모든 파일을 컴퓨터에 다운로드합니다:
모든 프로젝트에서 사용하려면 끝에 -g를 추가하세요.
Claude Code를 시작한 다음 명령을 입력하세요:
Team Communication Protocols
Protocols for effective communication between agent teammates, including message type selection, plan approval workflows, shutdown procedures, and common anti-patterns to avoid.
When to Use This Skill
- Establishing communication norms for a new team
- Choosing between message types (message, broadcast, shutdown_request)
- Handling plan approval workflows
- Managing graceful team shutdown
- Discovering teammate identities and capabilities
Message Type Selection
message (Direct Message) — Default Choice
Send to a single specific teammate:
{
"type": "message",
"recipient": "implementer-1",
"content": "Your API endpoint is ready. You can now build the frontend form.",
"summary": "API endpoint ready for frontend"
}
Use for: Task updates, coordination, questions, integration notifications.
broadcast — Use Sparingly
Send to ALL teammates simultaneously:
{
"type": "broadcast",
"content": "Critical: shared types file has been updated. Pull latest before continuing.",
"summary": "Shared types updated"
}
Use ONLY for: Critical blockers affecting everyone, major changes to shared resources.
Why sparingly?: Each broadcast sends N separate messages (one per teammate), consuming API resources proportional to team size.
shutdown_request — Graceful Termination
Request a teammate to shut down:
{
"type": "shutdown_request",
"recipient": "reviewer-1",
"content": "Review complete, shutting down team."
}
The teammate responds with shutdown_response (approve or reject with reason).
Communication Anti-Patterns
| Anti-Pattern | Problem | Better Approach |
|---|---|---|
| Broadcasting routine updates | Wastes resources, noise | Direct message to affected teammate |
| Sending JSON status messages | Not designed for structured data | Use TaskUpdate to update task status |
| Not communicating at integration points | Teammates build against stale interfaces | Message when your interface is ready |
| Micromanaging via messages | Overwhelms teammates, slows work | Check in at milestones, not every step |
| Using UUIDs instead of names | Hard to read, error-prone | Always use teammate names |
| Ignoring idle teammates | Wasted capacity | Assign new work or shut down |
Plan Approval Workflow
When a teammate is spawned with plan_mode_required:
- Teammate creates a plan using read-only exploration tools
- Teammate calls
ExitPlanModewhich sends aplan_approval_requestto the lead - Lead reviews the plan
- Lead responds with
plan_approval_response:
Approve:
{
"type": "plan_approval_response",
"request_id": "abc-123",
"recipient": "implementer-1",
"approve": true
}
Reject with feedback:
{
"type": "plan_approval_response",
"request_id": "abc-123",
"recipient": "implementer-1",
"approve": false,
"content": "Please add error handling for the API calls"
}
Shutdown Protocol
Graceful Shutdown Sequence
- Lead sends shutdown_request to each teammate
- Teammate receives request as a JSON message with
type: "shutdown_request" - Teammate responds with
shutdown_response:approve: true— Teammate saves state and exitsapprove: false+ reason — Teammate continues working
- Lead handles rejections — Wait for teammate to finish, then retry
- After all teammates shut down — Call
Teammatecleanup
Handling Rejections
If a teammate rejects shutdown:
- Check their reason (usually "still working on task")
- Wait for their current task to complete
- Retry shutdown request
- If urgent, user can force shutdown
Teammate Discovery
Find team members by reading the config file:
Location: ~/.claude/teams/{team-name}/config.json
Structure:
{
"members": [
{
"name": "security-reviewer",
"agentId": "uuid-here",
"agentType": "team-reviewer"
},
{
"name": "perf-reviewer",
"agentId": "uuid-here",
"agentType": "team-reviewer"
}
]
}
Always use name for messaging and task assignment. Never use agentId directly.
Troubleshooting
A teammate is not responding to messages. Check the teammate's task status. If it is idle, it may have completed its task and is waiting to be assigned new work or shut down. If it is still active, it may be mid-execution and will process messages once the current operation finishes.
The lead is sending broadcasts for every status update.
This is a common anti-pattern. Broadcasts are expensive — each one sends N messages. Use direct messages (type: "message") for point-to-point updates. Reserve broadcasts for critical shared-resource changes like an updated interface contract.
A teammate rejected a shutdown request unexpectedly.
The teammate is still working. Check the rejection reason in the shutdown_response content field, wait for the work to finish, then retry. Never force-terminate a teammate that has unsaved work.
A plan_approval_request arrived but the request_id is missing.
The teammate called ExitPlanMode without the required request context. Have the teammate re-enter plan mode, complete exploration, and call ExitPlanMode again. The request_id is generated automatically by the plan mode system.
Two teammates are waiting on each other and neither is making progress. This is a deadlock: both are blocked waiting for the other to finish first. The lead should send a direct message to one teammate with a stub or partial result so it can unblock and proceed.
Related Skills
- team-composition-patterns — Select agent types and team size before establishing communication norms
- parallel-feature-development — Use communication protocols to coordinate integration handoffs between parallel implementers